Eldred Valley Rock
Higgyland
This sweet little sport crag right in the middle of town has quite a bit to offer, it's the most convenient and heavily used climbing area in Powell River. This fun crag offers some of the pumpiest routes in town, from near vertical crimpfests to overhanging test pieces'. There’s about 40 climbs in the area and room for more. A lot of the climbs are top-rope only, this is slowly changing as more routes are being bolted. There have been issues with people getting a little to bolt-happy in the past so before you spend $50 on a route just to get your bolts chopped please get in touch.
Higgyland does have Access Issues. The bluffs are on private land that the current land owner at this time has no complaints about the climbers. Please help local climbers keep it that way!! check out the access issues for this crag HERE.
Getting There
follow it north for 6 km through 2 stop signs. (At the first stop sign
you are close to the Powell River Brewery; turn left for great local
beer.) Turn right at the second stop sign and follow Arbutus Ave. across the Powell River Bridge. Turn right immediately after the bridge and drive past the Shinglemill Pub to the back of the gravel parking area and into the dirt lane.
From the Saltery Bay ferry terminal, follow Hwy.. 101 north into
Powell River. Hwy. 101 becomes Marine Drive when it enters the City limits. Continue on Marine Drive and follow the directions above.
Several trails begin from the parking area. The obvious Sunshine Coast Trail (S.C.T.) and the Climbers Trail. The S.C.T. heads past the
big boulder in the parking area uphill along the fringe of trees, a quick way to access the Frayed End at the top of the hill. Near the top of the hill turn right on a small trail that runs along the base of the Pepsi Wall to the base of Rippin’. The Climbers’ Trail is a rough track that leaves the back of the parking and heads straight for the wall to the Destruction Zone; it leaves the back end of the parking area and takes you to the base of Float Your Boat.
The Destruction Zone
Redman Wall
To get to the top of the wall, head
down toward the water until you
see an easy way up onto the bluff.
Head up the mossy bluffs close to
the edge.
1. Red Man 5.10 (f/tr CR)
Climbs the Ocher red streak. This
one suffers from wetness and
neglect but when clean and dry is
a stellar problem.
2. Roof Route 5.10 *** (f/tr CR)
Climb the cool hand crack up
through the cool triangular
roof. Finish with some fun face
climbing to the right of the dirty
crack.
3. Stranger In Higgyland 5.9+ (f/l RR)
Climbs the steep wall to the
right of Fuck I Luv It. Start low,
gain the horizontal and follow
indistinct cracks to a shallow left
facing dihedral.
Destruction Zone
4. Fuck-I-Luv-It 5.10c (f/tr CR f/l CAD)
Same start as Gotta Like It.
Head straight up through a
straightforward crux to some
easier climbing to the top.
5. Gotta Like It 5.9 ** (f/tr CR f/l CAD)
Follow the more obvious crack/
rail feature. The crux is tricky,
with very poor friction slopers.
Climbs slightly over-hanging
edges to the shared anchor
6. Float your Boat 5.10d*** (f/a CAD)
Starts in the middle of the
featured face at the bottom of
the Destruction Zone. Climb the
featured face through the roof
then right to the anchor ledge
7. Cheeky 5.8 (tr) (f/tr CR)
Startup Bumcrack then climb the
arête on the right.
8. Bumcrack 5.8 **(f/tr CR)
Follow the obvious wide groovy
to the anchors on the right, a fun
stemming problem.
9. Knobulation 5.10 ***(f/l RR)
Climb the left edge of the
Bumcrack groove, mid-way up
go through the small roof onto
some balancey moves, then left
to the anchors.
10. Knobulator 5.9 **(f/l RR)
Climb the center of the face
starting on a small ledge. Shares
the anchor with Knobulator.
11. Appetite for Destruction
2p 5.10 ***(f/tr CR f/l RR)
Start on the stump and climb the
flake through the bulge to the
anchor ledge. The second pitch
is a 5 bolt 5.7 to an anchor on the
left that can be run into the 1st
pitch
12.The Next Generation 5.11+ ** (f/tr RR)
From the Appetite anchor, rap
down and clip the single bolt to
the left of Appetite.
13. Monkey Business 5.12+** (f/tr CR)
This test piece has not been
repeated since a key hold broke
off near the top.
Attitude Area / Lizard Fuck Ledge
A steep 4th class trail up the gully
at the left of lizard fuck ledge
takes you to the top of the wall.
20. Let’s Get Rocked 5.9 (f/a JS f/tr CR)
This very cool route involves
stemming and jamming in an airy
and exposed position. (Chossy
and lots of rope drag. KR)
21. Bad Attitude 5.12*** (f/tr CR)
Start with the thin sequential
Boover Manoeuver a few meters
to the right of Gappage. At the
second ledge it crosses Gappage
and fi nish up the sustained face.
22. Gappage 5.10d** (f/a JS f/tr CR)
Start in the center of the steep
face. Climb the bouldery bolted
face to the ledge. Continue up the
face above the second ledge then
right to the steep hand crack and
jam your way to the top. Requires
gear to 3inch.
23. Major Attitude 5.11***(f/tr CR)
This long obvious route is one of
the first climbs attempted in the
early 90s. 3 start choices lead
to the overhanging upper crack.
Gear to 4 inch
24. Spirit Creature 5.11 ***(f/a KR)
Climbs the leaning arête feature
left of Major Attitude. Thin
technical climbing with an
immediate balancey crux and
a bouldery finish. Final crux
can be avoided by moving into
the overhanging finish of Major
Attitude.
Hig’s Zone
25. Voyager 5.8 (f/a RR)
From Lizard Ledge go left along
the narrow ramp to a 2 bolt
anchor. Climb the right side of
the Higzown Tower.
26. Prime Directive 5.10b***(f/a CAD)
Start behind the arbutus tree with
some balancey moves and finish
up the center of the face with
some powerful moves. Very fun!
27. Gimme A Rête 5.8*** (f/a RR)
Starts just left of the arbutus tree.
Climb up to the ledge then left
onto the arête. It gets airy at the
top.
The Frayed End
29. Whatever Pal 5.9 (f/tr CR)
This is an awesome route! It has all kinds of interesting climbing in it and though you could easily veer off route at a few spots, the
natural direct line is the best. There is also a traverse to the right towards the end to finish on Whatever.
30. Tweeky Face 5.10d *** (f/tr CR f/l CAD)
The face to the left of Whatever Pal. Boulder up to the bolt then move right to a well-protected,
sustained sequence of small holds and long reaches. Finish up the steep face left of Whatever Pal.
30a. Spark It Up 5.11 * (f/tr CR)
Starts the same as Tweeky Face. Head straight up the slightly overhanging Thin and sequential
face climbing. 7 bolts.
31. Roll Another 5.12 * (f/tr CR)
This test piece is a gymnastic Higgyland
gem. Once you gain the ledge, move left and climb the face to join the Haunting anchors.
32. The Haunting 5.11+
To the left of Roll Another, hard face leads to an overhanging crux, and a big THANK GOD
jug. Move right to finish at Roll Another anchor.
33. Where The Girls Are Pretty 5.10d*** (f/a CR)
The original line takes the cool horizontal break to the right. The first 6 meters are cruxy. Alternate start is a bouldery straight up version. Finish to the anchors at the top on the right.
34. Paradise City 5.12+**** (f/tr CR f/l CAD)
Bolted by Colin Dionne in 2002, this is a contender for one of the best lines at Higgy Land. A hard start leads to sustained, pumpy
climbing.
35. Falling Up 5.12b ***(f/a KR)
Powerful climbing with a cryptic,
technical, crux. Starts just right
of the big roof.
36. Frayed Ends Of Insanity 5.11d ****
(f/tr CR f/l. CAD)
A hard start leads to quality sustained climbing with a bold finish.
Frayed End~Pepsi Wall
The Frayed End
A 4th class trail to the top of the wall can be found to the left of the Pepsi Wall. Head out to the
main Sunshine Coast Trail and hike up hill for 20 m, find a faint trail on the right that heads back
towards Rippin’ to a ledge. Head left towards Exposed and find the steep steps in the corner on the right, climb up this to the top of the wall above Rippin’.
37. Skeletons of Society 5.11d **** (f/tr CR f/l CAD)
One of the most elegant routes at the crag. Steep, hard, sustained climbing. Bolts are necessarily
spaced far apart, If possible stick clip the first bolt.
38. Skippin’ 5.11b(f/tr CR)
A direct line up the steep face to the right of Rippin’. Sequential and sustained at the bottom and easier at the top.
39. Rippin’ 5.11b ** (f/tr CR)
This is a very popular route. Climb through a steep pumpy roof to a ledge and finish straight
up past 2 bolts. Or for an easier finish at the far right on Skippin.
40. Gluein’ 5.11b(f/tr CR)
A surprisingly dynamic climb. Move up to a small stance to the left of Rippin’, into some hand
jamming, dynamic face to the left of the ledge. Finish the same as Rippin’.
41. Decomposed 5.10b (f/tr CR)
Very cool little top rope problem that doesn’t get enough love.